Ken Chen

Game Developer

Projects

Math Deer

game preview

Link: Project Page

Game Description:

A 2D side scrolling Endless Runner. The player is a deer running through a forest collecting coins and solving multi-operation math problems.

What I Did:

Developed and published MathDeer on Google Play Store. Created all of the art assets with Aesprite. Designed and programmed all the gameplay and systems with Unity.

Music by Eric Matyas

www.soundimage.org

    Engine and Tools:

  • Unity
  • Aesprite
  • Photoshop
  • Visual Studio

cube invaders

game-name preview

Link: Project Page

Game Description:

A 2D Shoot 'Em Up game with a combination based skill system. Goal of the game is to stay alive while shooting cubes with awesome skills.

What I Did:

Developed and published Cube Invaders on Itch.io. Designed and programmed all gameplay and systems with Unity, including a skill system with upgrades and combinations. Created all the art assets including all the particle effects.

    Engine and Tools:

  • Unity
  • Photoshop
  • Illustrator
  • Visual Studio

2D Platformer Controller

game-name preview

Link: Project Page

What I Did:

Created a 2D platformer controller that handles wall jumps, slopes, multiple jumps, dash, and a melee combo. Created the animations for the character and attacks.

    Engine and Tools:

  • Unity
  • Aesprite
  • Visual Studio